Advance Wars: Dual Strike- Mission 3 (Max Attacks)
Remember to watch this in HD if you can! Co's used: Max (forced) Pros: All direct-attacking units gain a firepower bonus Cons: All indirect unit's attack range is reduced by 1 Co Power- Max Force: All direct units firepower is greatly increased. Super Co Power- Max Blast: All direct units firepower becomes more powerful than "Max Force" Enemy Co: Lash Pros: Firepower is affected by terrain. Firepower increases as the strength of the terrain increases. Cons: None Co Power- Terrain Tactics: All unit's movement are unaffected by terrain. Super Co Power- Prime Tactics: All unit's movement are unaffected by terrain. Also it doubles the amount of defense given by a terrain, which gives extra firepower. New Units: Battle Copter-Direct Unit Pros: Strong against infantry, tanks, lightly armored units, and other helicopters, is not affected by terrain, somewhat cheap to produce Cons: Very weak to anti-air units, fighters, and stealth fighters, and uses up 2 units of gas every turn (when it runs out of gas the unit dies) Transport Copter-Support Unit Pros: Can place 1 infantry type unit into the T copter, has a high movement range, is not affected by terrain Cons: Very weak to anti-air units, has lower defense than an APC, and uses 1 unit of fuel per turn. Black Bomb-Support Unit Pros: Cannot be attacked by many units, has a high movement range, and can be detonated, doing 5HP worth of damage in a 3 square radius. Cons: IF A UNIT IS IN THE DETONATION SQUARE, THE UNIT WILL BE HURT ...
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